Reality is, that doesn't happen, making games without financing is, in my opinion, only a hobby, and I started treating it that way - this was way safer and healthier. No worder, when we read about success stories, and people that made one game that became a success overnight. That’s the subject that many solo devs face, loneliness, burnout, overestimating our strength, doubts, no money. But what kept me going - probably desperation, and the idea that this is my purpose in life.Ĭan you tell us more about the process of developing Papetura as a solo project? What challenges did you face and how did you overcome them? Just when I forgot about that dream, Machinarium came out, and encouraged me to start working on something bigger. Once I had played The Neverhood in childhood, there wasn't a way back, it just made me do it, the need to create a game from physical medium. What inspired you to start working on Papetura and what motivated you to see the project through to completion over the course of six years? This background got me going when Unity Engine came, and with tutorials, books and Google I’ve learned all the skills needed. Back in the day, when flash games were popular, my hobby was to animate things in Flash, and making small games. The funny thing is, I never started working in the game industry. With its PC release on Steam winning multiple awards, including Visual Art at CEEGA '21, Best Sound Effects in Adventure Gamer's 2021 Aggie Awards, and its upcoming release on Nintendo Switch, there's no better time to read about the passion and hard work behind this truly remarkable project.Ĭan you tell us more about your background in game development and how you got started in the industry? Over the course of six years, Tomasz meticulously crafted every detail of the game, bringing his unique vision to life. Join us as we speak with Tomasz Ostafin, the mastermind behind this one-of-a-kind puzzle adventure, set in a hand-made paper world filled with danger and mystery. Get ready to dive into the captivating world of paper art with the developer behind the critically acclaimed game, Papetura.
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